AI Insights · Timothy · April 2022
Top 5 Sniper Games on iOS in Denmark: Q1 2022 Performance
In Q1 2022, the top sniper games on iOS in Denmark showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for each game.
The first quarter of 2022 saw diverse performance trends for the top 5 sniper games on the iOS platform in Denmark. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active users for these games.
Giant Wanted from SUPERSONIC STUDIOS LTD had fluctuating weekly downloads, starting at 1.1K in late December and peaking at around 1.3K in mid-January before gradually declining to 298 by the end of March. The weekly revenue for this game peaked at $31 in the last week of December but saw a significant drop, ending the quarter with no revenue in the final weeks. Active users started at 2.1K in late December, peaked at 2.5K in mid-January, and ended at 1.2K in late March.
Sniper 3D: Gun Shooting Games by Wildlife Studios experienced a steady decline in weekly downloads, starting at 990 and dropping to 132 by the end of March. The weekly revenue was more volatile, peaking at $2.1K in late December and dropping to $465 by the end of March. Active users also decreased from 4K in late December to approximately 2K by the end of March.
K-Sniper Survival Challenge from HOMA GAMES had its highest weekly downloads at 861 in late December, which steadily declined to 132 by the end of March. The game did not generate any revenue during this period. Active users followed a similar trend, starting at 940 in late December and ending at 419 in late March.
Guns Master by BoomBit, Inc. had minimal weekly downloads, peaking at 85 in mid-February and dropping to single digits by the end of March. The game saw negligible revenue throughout the quarter. Active users were highest at 123 in mid-February but dropped to 24 by early March.
Hitman Sniper from Deca Live Operations GmbH had low weekly downloads, starting at 25 in late December and fluctuating around low double digits throughout the quarter. The weekly revenue peaked at $85 in mid-February but was zero for several weeks. Active users were highest at 79 in late February but dropped to zero in some weeks.
For more detailed insights and data, visit Sensor Tower.